View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

3D ENVIRONMENT AND ANIMATION

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Spring MākZ2A35
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The 3D animation module consists of the basics of using Blender and Unity to create animations. The module covers motion capture, keyframe animation, generative animation, physics based animation and interactive animation and AI tools for animation.

Expected Results

Students will develop their understanding of the use of 3D animation technologies in creating audiovisual works, and the importance of 3D animation in various creative industries - computer games, interactive art, social media and internet culture, and video.

During the module, students will create animations in Blender and Unity (and will also create interactive animations in Unity) and will learn to use different animation techniques - motion capture, keyframe animations, physics animations, generative modeling and animation, interactive animations.

Students will also learn to use 3D animation for 2D and video composition.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

3D ENVIRONMENT AND ANIMATION

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Spring MākZ2A35
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The 3D animation module consists of the basics of using Blender and Unity to create animations. The module covers motion capture, keyframe animation, generative animation, physics based animation and interactive animation and AI tools for animation.

Expected Results

Students will develop their understanding of the use of 3D animation technologies in creating audiovisual works, and the importance of 3D animation in various creative industries - computer games, interactive art, social media and internet culture, and video.

During the module, students will create animations in Blender and Unity (and will also create interactive animations in Unity) and will learn to use different animation techniques - motion capture, keyframe animations, physics animations, generative modeling and animation, interactive animations.

Students will also learn to use 3D animation for 2D and video composition.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

3D ENVIRONMENT AND ANIMATION

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Spring MākZ2A35
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The 3D animation module consists of the basics of using Blender and Unity to create animations. The module covers motion capture, keyframe animation, generative animation, physics based animation and interactive animation and AI tools for animation.

Expected Results

Students will develop their understanding of the use of 3D animation technologies in creating audiovisual works, and the importance of 3D animation in various creative industries - computer games, interactive art, social media and internet culture, and video.

During the module, students will create animations in Blender and Unity (and will also create interactive animations in Unity) and will learn to use different animation techniques - motion capture, keyframe animations, physics animations, generative modeling and animation, interactive animations.

Students will also learn to use 3D animation for 2D and video composition.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

3D ENVIRONMENT AND ANIMATION

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Spring MākZ2A35
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The 3D animation module consists of the basics of using Blender and Unity to create animations. The module covers motion capture, keyframe animation, generative animation, physics based animation and interactive animation and AI tools for animation.

Expected Results

Students will develop their understanding of the use of 3D animation technologies in creating audiovisual works, and the importance of 3D animation in various creative industries - computer games, interactive art, social media and internet culture, and video.

During the module, students will create animations in Blender and Unity (and will also create interactive animations in Unity) and will learn to use different animation techniques - motion capture, keyframe animations, physics animations, generative modeling and animation, interactive animations.

Students will also learn to use 3D animation for 2D and video composition.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

3D ENVIRONMENT AND ANIMATION

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Spring MākZ2A35
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The 3D animation module consists of the basics of using Blender and Unity to create animations. The module covers motion capture, keyframe animation, generative animation, physics based animation and interactive animation and AI tools for animation.

Expected Results

Students will develop their understanding of the use of 3D animation technologies in creating audiovisual works, and the importance of 3D animation in various creative industries - computer games, interactive art, social media and internet culture, and video.

During the module, students will create animations in Blender and Unity (and will also create interactive animations in Unity) and will learn to use different animation techniques - motion capture, keyframe animations, physics animations, generative modeling and animation, interactive animations.

Students will also learn to use 3D animation for 2D and video composition.

Requirements to gain ECTS

360° video and 3D model developed