View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

BASICS OF 3D FOR NEW MEDIA

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Autumn MākZ2A34
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The module provides theoretical knowledge and basic skills in working with 3D technologies. The module provides theoretical knowledge about the basic principles of 3D art formation, the history of emergence, 3D techniques and aesthetics, the use of augmented reality (VR and AR) in the creation of art, culture and design products.The 3D Modeling part consists of learning the basics of modeling in Blender and SketchUP programs. Students will learn multiple 3D design styles - architecture and design, sculpting, textures and normal maps, shaders and procedural modeling.

Expected Results

Students will develop their understanding about the use of 3D technologies in audiovisual arts and industries - computer game design and asset modeling, 2D, photo and video, animation, internet design, interactive art.

Students will work with many different 3D genres, from low-poly, simplified and stylized geometries, to photorealistic styles (complex models and shaders).

Students will primarily work with Blender (although some assignments can be done in SketchUP), and will also learn about Blender’s many add-ons and geometry nodes (procedural modeling).

The final task of this module will be the creation of a prototype for the design module.

Students know the history of the 3D computer graphics and the use and importance of it in extended realities (VR and AR), in the creation of art, culture and design products. Students will know various 3D techniques and aesthetics. Students will gain basic skills in creating and exhibiting narrative-based 360-degree videos.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

BASICS OF 3D FOR NEW MEDIA

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Autumn MākZ2A34
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The module provides theoretical knowledge and basic skills in working with 3D technologies. The module provides theoretical knowledge about the basic principles of 3D art formation, the history of emergence, 3D techniques and aesthetics, the use of augmented reality (VR and AR) in the creation of art, culture and design products.The 3D Modeling part consists of learning the basics of modeling in Blender and SketchUP programs. Students will learn multiple 3D design styles - architecture and design, sculpting, textures and normal maps, shaders and procedural modeling.

Expected Results

Students will develop their understanding about the use of 3D technologies in audiovisual arts and industries - computer game design and asset modeling, 2D, photo and video, animation, internet design, interactive art.

Students will work with many different 3D genres, from low-poly, simplified and stylized geometries, to photorealistic styles (complex models and shaders).

Students will primarily work with Blender (although some assignments can be done in SketchUP), and will also learn about Blender’s many add-ons and geometry nodes (procedural modeling).

The final task of this module will be the creation of a prototype for the design module.

Students know the history of the 3D computer graphics and the use and importance of it in extended realities (VR and AR), in the creation of art, culture and design products. Students will know various 3D techniques and aesthetics. Students will gain basic skills in creating and exhibiting narrative-based 360-degree videos.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

BASICS OF 3D FOR NEW MEDIA

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Autumn MākZ2A34
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The module provides theoretical knowledge and basic skills in working with 3D technologies. The module provides theoretical knowledge about the basic principles of 3D art formation, the history of emergence, 3D techniques and aesthetics, the use of augmented reality (VR and AR) in the creation of art, culture and design products.The 3D Modeling part consists of learning the basics of modeling in Blender and SketchUP programs. Students will learn multiple 3D design styles - architecture and design, sculpting, textures and normal maps, shaders and procedural modeling.

Expected Results

Students will develop their understanding about the use of 3D technologies in audiovisual arts and industries - computer game design and asset modeling, 2D, photo and video, animation, internet design, interactive art.

Students will work with many different 3D genres, from low-poly, simplified and stylized geometries, to photorealistic styles (complex models and shaders).

Students will primarily work with Blender (although some assignments can be done in SketchUP), and will also learn about Blender’s many add-ons and geometry nodes (procedural modeling).

The final task of this module will be the creation of a prototype for the design module.

Students know the history of the 3D computer graphics and the use and importance of it in extended realities (VR and AR), in the creation of art, culture and design products. Students will know various 3D techniques and aesthetics. Students will gain basic skills in creating and exhibiting narrative-based 360-degree videos.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

BASICS OF 3D FOR NEW MEDIA

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Autumn MākZ2A34
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The module provides theoretical knowledge and basic skills in working with 3D technologies. The module provides theoretical knowledge about the basic principles of 3D art formation, the history of emergence, 3D techniques and aesthetics, the use of augmented reality (VR and AR) in the creation of art, culture and design products.The 3D Modeling part consists of learning the basics of modeling in Blender and SketchUP programs. Students will learn multiple 3D design styles - architecture and design, sculpting, textures and normal maps, shaders and procedural modeling.

Expected Results

Students will develop their understanding about the use of 3D technologies in audiovisual arts and industries - computer game design and asset modeling, 2D, photo and video, animation, internet design, interactive art.

Students will work with many different 3D genres, from low-poly, simplified and stylized geometries, to photorealistic styles (complex models and shaders).

Students will primarily work with Blender (although some assignments can be done in SketchUP), and will also learn about Blender’s many add-ons and geometry nodes (procedural modeling).

The final task of this module will be the creation of a prototype for the design module.

Students know the history of the 3D computer graphics and the use and importance of it in extended realities (VR and AR), in the creation of art, culture and design products. Students will know various 3D techniques and aesthetics. Students will gain basic skills in creating and exhibiting narrative-based 360-degree videos.

Requirements to gain ECTS

360° video and 3D model developed


View courses by:

Faculty Subject Area Cycle (Bachelor / Master) Semester (Autumn/Spring)

BASICS OF 3D FOR NEW MEDIA

Field Work language Acad. cycle ECTS credits Semester Course code
Art LV ENG Bachelor 6 Autumn MākZ2A34
Subject Aim

To develop a deeper understanding of the use and importance of 3D technologies in audiovisual art and interactive projects (computer games, installations, internet 3D technologies AR, VR).  To provide a basic theoretical understanding of the types and functions of 3D programs. To provide practical skills in narrative-based 360-degree video production and exhibition. To learn different 3D modelling paradigms - 3D sculpting, curves and vector 3D objects, use of textures and spatial illusion textures (normal maps), low-poly and retro 3D computer graphics styles, 3D models for architecture and design (SketchUp), shaders and light simulation effects. To learn how to use 3D art in own creative practice (3D modelling and effects for 2D media, photo and video, creating simple 3D animations, generative 3D model making).

Tasks: Develop basic theoretical knowledge and practical skills in working with 3D technologies.

Subject Content

The module provides theoretical knowledge and basic skills in working with 3D technologies. The module provides theoretical knowledge about the basic principles of 3D art formation, the history of emergence, 3D techniques and aesthetics, the use of augmented reality (VR and AR) in the creation of art, culture and design products.The 3D Modeling part consists of learning the basics of modeling in Blender and SketchUP programs. Students will learn multiple 3D design styles - architecture and design, sculpting, textures and normal maps, shaders and procedural modeling.

Expected Results

Students will develop their understanding about the use of 3D technologies in audiovisual arts and industries - computer game design and asset modeling, 2D, photo and video, animation, internet design, interactive art.

Students will work with many different 3D genres, from low-poly, simplified and stylized geometries, to photorealistic styles (complex models and shaders).

Students will primarily work with Blender (although some assignments can be done in SketchUP), and will also learn about Blender’s many add-ons and geometry nodes (procedural modeling).

The final task of this module will be the creation of a prototype for the design module.

Students know the history of the 3D computer graphics and the use and importance of it in extended realities (VR and AR), in the creation of art, culture and design products. Students will know various 3D techniques and aesthetics. Students will gain basic skills in creating and exhibiting narrative-based 360-degree videos.

Requirements to gain ECTS

360° video and 3D model developed